![]() ![]() The kicker is that SHODAN’s rise to power is your fault. Like Andrew Ryan, she taunts you as you descend deeper into the station’s interconnected levels, seemingly amused at your pathetic attempts to foil her ascent to godhood. The station’s artificial intelligence, SHODAN, has taken over and has plans to decimate humanity. Like the worlds crafted by Irrational Games’ lead, Ken Levine, Citadel Station is a place gone to hell. If you’ve never explored the corridors of Citadel Station, I think you’ll be surprised at just how much of BioShock’s DNA was drawn directly from System Shock. But a handsome new remake from developer Nightdive Studios has demolished those ancient barriers and highlighted that System Shock, despite its age, was the origin point of so many of the ideas that made its spiritual successor so strong. One of history’s most important games, the original is almost unplayable by today’s standards thanks to a fiddy user interface and control scheme that’s practically prehistoric. These are all moments from System Shock, the game that began the Shock lineage back in 1994. If this nightmare sounds like a new BioShock game, then you’re only half wrong. A pile of mangled remains, entangled in their own guts, look up with dead eyes at a graffiti mural that depicts the artificial intelligence that they worshipped like a god. A file from a woman tells of her final days as she succumbs to a spreading sickness. Torn bodies lie inches away from an audio log recorded just moments before their final stand. They are silent, but each tells their own story. It's easy to use, and error free.The quietly humming corridors of Citadel Station are littered with corpses. This is a complete walkthrough of System Shock 1. Hopefully someday someone will finish it!Ī part of ShockData, this site offers a very complete collection of System Shock 1 downloads, media, and just about anything else you could hope for! This as of yet unfinished site was designed to be a guide to all weapons & tools in System Shock. Expect many laughs from this one! It was made by J P Morris. Who is better suited to tell the story of System Shock then the characters in the game? This is a complete archive of all logs, both in text & audio, in the game, and even a few that were cut.Ī complete mental breakdown of System Shock, this guide takes a very tongue in cheek approach to giving players hints & tips on how to do some really cool stuff in SS1. ![]() It also hosts the largest collection of System Shock 1 screenshots anywhere on the web. ![]() It's a level by level tour of the station, not a walkthrough, written for purely nostalgic purposes. This site was Digital Nightfall's first contribution to the System Shock online community. The most active place online concerning System Shock 1 is not a site at all, but a forum! Yes, people are still talking about this game! Join in!Ī collection of Shock 1 music, featuring tweaked midis, midi remixes, the Mac CD soundtrack, and original derivative by Chicajo. It's still the best place to get System Shock 1 info, links, and more! When it expanded, and spawned TTLG, the site became a monument. Thank you, and goodnight.īack in the days of its prime, this site was the center of all System Shock activity on the web. It is our hope that your browse here is as pleasant as possible. Here you will find links to all the major System Shock 1 sites on the web. Welcome to TTLG's System Shock 1 Fansite Hub. ![]()
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